POV-Ray : Newsgroups : povray.newusers : Anti-aliasing : Re: Anti-aliasing Server Time
5 Sep 2024 08:14:40 EDT (-0400)
  Re: Anti-aliasing  
From: Warp
Date: 2 Apr 2002 08:14:53
Message: <3ca9aecd@news.povray.org>
Chris Becker <cmb### [at] ritedu> wrote:
> So what's the big deal of actually modifying POV-Ray with a new AA method?

  Nothing.

> AA shoots multiple rays for a single pixel which is then averaged. How is
> that different than just taking a higher rendering of the image and
> averaging the pixels?

  It's different because the latter method is post-processing. It's not
something the renderer itself supports, but has to be done with a paint
program.

> Why is it such a big deal to modify the renderer?

  It isn't.

> Megapov does post processing and I don't see such huge debates about that...

  Because it's the renderer itself which does it.
  The idea is to participate with the output image of a renderer, not a
rendered image which has been enhanced with another program afterwards.
The IRTC rules prohibit post-processing for this reason.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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